- #CAN I PLAY GRAN TURISMO 6 PC AGAINST A PS3 SERIES#
- #CAN I PLAY GRAN TURISMO 6 PC AGAINST A PS3 PS2#
What I will say, however, is perhaps this new layout robs the venue of its smooth and flowing nature.Įither way, this is now most definitely an additional overtaking opportunity. It was always hard to judge speed, runoff was minimal and it was never an overtaking opportunity. Deep Forest Raceway final corner Gran Turismo 2 – YouTube credit ZxSilentKLxZĮxcept, who actually likes to last old last corner specifically. Replacing the aforementioned quick left kinks that used to end the lap is a downhill straight into a tight hairpin turn. As you start heading downhill, the new version is unrecognisable, following a straight line downhill into a second tunnel, as opposed to turning to the right. In Gran Turismo 7, you still climb upwards, but the tunnel is much earlier and covers the rise and the slight left-hander in its entirety. The last of which is the final corner, and could be easy to run wide on if not paying attention. Here is where you would brake for a medium seed left, followed by a short straight and then two flat-out left kinks. Deep Forest Raceway second tunnel Gran Turismo 4 – YouTube credit Deniz KamiloğluĪs this corner tightened, one tunnel ended, followed by a small gap and then a second tunnel. On the descent, the track would start to curve to the right. Previously, this was a slight lefthander and then as you crested the rise, a tunnel would begin. We’ll start by looking at the run up the hill, with the valley on the left. Here’s where the bigger, more controversial, changes have been affected – the final sector. We need to talk about the next straight… The uphill curve and second tunnel are completely different It will further slow cars down, and if not create more moves into it, increase the propensity for runs or slipstreaming out of it and down the next straight. This creates a longer braking zone, and perhaps more opportunity for overtaking. In a change analogous to the new Turn 14 at Trail Mountain, another returning classic venue for GT7, this is now a sharper 90-degree corner. Deep Forest Raceway Turn 8 Gran Turismo 5 – YouTube credit Hostile In some high-force cars, it could be taken flat out. Perhaps a lift or a slight dab on the brakes and then powering through. In prior games, the last being Gran Turismo 6, this was a fast and flowing left-hander. Once you’ve worked your way through the first sector – which includes the tunnel and changes to tree profiles, radii and kerbing – the second major change is to Turn 8. If you’re in a powerful supercar with the need for a longer braking zone, these undulations may catch out the unwary. The ascent is no longer on a continual rise and there’s another dip on the way down. Now though, while the track still rises and falls, there are several undulations at the point. In previous GT titles, this was one smooth rise and then fall – my usual braking point as soon as the track flattened out again. Deep Forest Raceway, Gran Turismo 6 – YouTube credit InfiniteJusticDemon
#CAN I PLAY GRAN TURISMO 6 PC AGAINST A PS3 SERIES#
The first noticeable change in Gran Turismo 7’s new Deep Forest Raceway is a series of lumps and bumps in the surface on the home straight, heading towards Turn 1. But there are more significant track changes too. Of course, it goes without saying that the 4K PS5 footage is gorgeous, and the track has received a visual facelift.
#CAN I PLAY GRAN TURISMO 6 PC AGAINST A PS3 PS2#
I’ll never forget seeing a light pouring through the venue’s trees when playing a PS2 inside an electrical store on Gran Turismo 3: A-Spec and having a real ‘wow’ moment. Be that more detailed looking asphalt, more detailed trees and updated signage and kerbing. Each console generation focussed on visual fidelity changes. The layout of Deep Forest Raceway has stayed true to that original 1997 vision over the years, until now.